If we are attacked, we are ready to fight to- night, but we will not fall into complacency. We will still prepare and train every day, so tomorrow we will be even more ready, and even more the day after that.

General Alexus G. Grynkewich, SACEUR, Warsaw Security Forum, 12 October 2026

Not enough ISR. Not enough combat power. Not enough time. Priorities shift across the whole theatre, and a commander must sense and act before the need arises. ALLIED COMMAND OPERATIONS places players at the head of SHAPE and the Joint Force Commands of Europe’s three Joint Operations Areas under constant strategic dilemmas and tactical pressure.

Its aim is to build a shared understanding of how ACO commands and controls a full multi-domain fight when capacity, time and freedom of action are scarce. ALLIED COMMAND OPERATIONS is a card-driven wargame for mid- and high-level staff officers and civilian professionals, Joint Force Commands, Joint Warfare Centres, military academies and NATO-affiliated institutions. Decisions are deliberate. Outcomes carry friction and chance.

C2 across echelons. How structure, roles, responsibility and authority shape the quality of decisions between SHAPE and the JOAs, and what centralized and decentralized C2 each buy and cost. Allocation under strategic dilemma. The trade-offs of committing scarce ISR, combat power and command capacity against competing theatre priorities, and the price of under-resourcing a campaign. Multi-domain orchestration. How multi-domain superiority is created, how effects with different lead times are sequenced, and how degradation in one domain cascades across the joint force.

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